Level Design - Set Design - Paper Mapping - Created Tiling Textures - Gameplay Balance
Overview
UDK 3 Multiplayer Capture the Flag map with different themed areas to keep the player entertained through gameplay. I decided to go for a asymmetrical challenge when creating this map.
This map features the following themes:
Warehouse Area
Pipe Tunnels
Bloody Mid Battle Area
Rocky Transition Halls
Computer Room
Hex Tech Room
**Credit to Nobix at http://nobiax.deviantart.com/ and Epic Games for 3D models and materials. **
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Above: Area from the upper-left on previous image. This shows some of the really early stages of set design.
Above: Later iteration of the image from directly above this one, more set design being added into the scene.
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Above: (Before) image of very early stages.
(After) screenshot of same location with more set design added in.
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Above: (Before) very early stages where white-boxing just barley ended.
(After) image of about mid-way through project completion.
Above: Later pass of same location but with more set design added in.