
Role
Level Designer

Tasks Assigned
Create a level that had a story element with AI.

Tools Used
CryEngine
Photoshop

Skills Utilized
Level Design - Set Design - Paper mapping - Story/Mission Creation - Documentation

Overview
This single-player first person shooter level has the player going through a small foggy town captured by enemies. The player must progress though the fog and patrols of this quiet farm area.


Above: Papermap showing the initial idea behind the level.


Above: Showing the starting area for the player without the fog enabled.
**(Disclaimer: Fog disabled in some screenshots to showcase level.)**


Above: Further down the path from player start showing some pathing obstacles.


Above: This shows the small lake area with a bridge.


Above: Area towards player start, on the other side of the hill. This is the main road that leads through the village.


Above: Showing one of the paths leading through bushes.


Above: Split path.


Above: Area just before the first AI patrol encounter.


Above: Character engaging a AI patrol.


Above: Area is located towards the back of a village house.


Above: Area towards the end of the scene, loot house on the right.

Documents of Work:
Above: Snippet of the word document for pre-production.
** Full documentation can be found at ** - http://www.josephjakewilliams.com/wp-content/uploads/2016/02/CryEngineMapOut.docx