

My Level Design Walk Through

Role
Level Designer

Task Assigned
Recreation of historical WW1 battles into a RTS (Real Time Strategy).

Tools Used
Unity
Git
3DS Max

Skills Utilized
Level Design - Set Design - Research - Model Manipulation

Overview
A team project RTS made for the World War 1 Centennial. My focus while on this project was the battle of Passchendaele. The team utilized GitLab as our main form of Source Control.

Find Out More:


Above: Paper map for the battle of Passchendaele. This paper map uses 2 real life maps of Passchendaele during WW1. One was used for fine detailing of the town road system and the other was used for general town location and trench systems.


Above: Early stages of British trenches.


Above: British artillery gun set design for Passchendaele with more visible in background.
**Models and textures accredited to other members on the team**


Above: More detail trench work on the German line inside of Passchendaele.
